Kudos to “Unreal” for sharing these videos with us! We won’t also allow comments with pirated content, so you’ve been warned. Still, I’m pretty sure that by now most of you have figured out how to download it. Lastly, here is a video showing you how to compile Super Mario 64 PC Port using a GUI.Īs always, we won’t be linking directly to the unofficial PC version of Super Mario 64. This texture pack adds new HD textures for a papel craft look. The third mod is Hypatia’s Mario Craft 64. Thus, we suggest downloading if you already use these two mods. This glitch occurred when using the HD model for Mario alongside the 60fps patch. The second mod features a fix for Mario’s HD model head glitch. After all, it will improve the game’s graphics and will retain its original art style. This is something that a lot of Super Mario 64 fans will find interesting. The first mod adds new retro HD models for a number of objects. And today, we are happy to report that there are some new mods that you can use with it. If Nintendo were to sell their software on other platforms, they would gain access to a wider audience that is either unwilling or incapable of buying their hardware.New Super Mario 64 PC mods add retro HD models, fix Mario’s HD model head glitchīack in May, we informed you about the release of a native DX12 version of Super Mario 64 for the PC that is available for download. I'd play devil's advocate and say Nintendo would do society and nature a favour by stopping to produce their defective-by-design e-waste. It is unreasonable to pay that much money just to play a couple exclusives on inflexible hardware that offers next to no unique selling points but the Nintendo name. Especially now, where handheld gaming PC alternatives have become more affordable and are gaining traction.Īt least with Microsoft and Sony, one also gets most non-exclusive mainstream (and increasingly more indie) titles in a version that is comparable to the PC. The question is, why would someone with an already expensive gaming device, which is a less restricted or even open platform, spend another 300 bucks on something that locks them into an ecosystem, and all of the library has to be repurchased not only initially, but with every new generation of hardware. The Switch is advertised just like that: A low-threshold way of gaming with friends and family - on the go, if one wishes so. They have completely different target audiences. The reverse is true for their competitors. People buy Nintendo hardware for their exclusives, not for the hardware specs. Not that $ony and Micro$oft are much better, but at least they allow you to play your older titles without repurchasing for newer hardware and you can repurpose their consoles to PCs with relative ease.Ĭould also explain why Nintendo is so fiercely fighting emulation and using Nintendo hardware in ways they don't approve of.Īnd do you think profit margins would remain the same if Nintendo started porting their titles to PC? Xbox and Playstation advertise themselves as simpler alternatives to gaming PCs, Switch does not. I don't think their business model relies on selling hardware, but screwing people out of their money by locking them into walled gardens and then selling the same games over and over again with every new console generation. That's just component costs, not including R&D, legal and distribution. I'm pretty sure profit margins are about the same as with any other console: Meager. İlk olarak kilésengati tarafından gönderildi:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |